In the first game, movement was slowed when traversing rough ground, but it was compensated for by the growth of that statistic as characters gained levels. Be prepared to have him die and walk back to this point because of that.Īnother problem comes from the terrain. While each ability only costs a single magic point to use, when the sum of a character’s MP can often be totaled using one hand, that’s a problem.Īw crud, the hero’s lost a lot of HP. Though having the entire world be one gigantic battlefield has been abandoned in this game, the number of foes that must be defeated still requires quite a bit of effort, and the pitiful number of magic points assigned to each character makes this unpleasant. Unlike the first Albert Odyssey, this game uses the standard system of MP for initiating those abilities, and doing so is a grievous error. Even when both attacks are launched, for some reason one strike often does far more damage than the other, but without any apparent pattern behind it.Īside from this unpleasant structure for basic attacks, characters have skills and magic to use against the foe. The double attack is usually interrupted by the possibility of the opponent counterattacking in between the two strikes, but the rationale for when this happens is always hidden, turning the entire process into a source of constant frustration. Generally a character on the attack will strike twice, but sometimes not. This sort of accusation is difficult to empirically support, but the sheer number of times player attacks with hit percentages in the high eighties miss, and the enemy attacks with odds in the forties land home, makes the feeling of being suckered unmistakable.įar odder is the inscrutable methodology behind the actual attacks.
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Though the odds behind attacks landing are roughly balanced between the protagonist’s forces and the enemy, this game’s random number generator seems to play unfairly and make the opposition more likely to hit even when the percentages don’t support that. What was consistently 100% in the original title has become highly variable in the sequel, to the point where even spells have a high probability of missing their targets. To say that this is aggravating understates matters, and turns a sometime annoyance from the first game into a constant source of rage here.Ī big difference from the preceding game comes in the form of attack accuracy. In cramped areas with locations rendered inaccessible due to terrain factors, the cursor is often extremely reluctant to land at the intended spot, forcing the player to try various roundabout means of getting the uncooperative mechanism to go where it is needed. Just like the first game, the interface doesn’t seem to sync very well with the Super Nintendo controller, though the problem is far worse here. Though there is no translation of the events transpiring, any RPG veteran will have no difficulty understanding what is occurring due to its clichéd-even-in-1994 nature.Īlbert Odyssey 2 keeps the hexagonal movement and attack structure of its predecessor, making for an unusual interface by the standards of tactical RPGs. This game’s hero, Dean, makes it his mission to get her back, and most of the game consists of wandering around the world to accomplish that.
![shadowrun dragonfall lucky strike shadowrun dragonfall lucky strike](https://rendszerigeny.hu/storage/2014/10/Dragonfall-2014-09-21-18-42-35-01.jpg)
Globus doesn’t figure into the narrative much for a while, as instead a kidnapped princess Yuna is rescued, then kidnapped again. The ending of the first game showed that the villainous Globus had not been defeated, and Albert Odyssey 2 makes clear that he’s still up to nefarious activities ten years later. The plot of the first Albert Odyssey was relatively inconsequential, and while the sequel increases the screen time given to supposedly dramatic events, the result would not be impressive even if the game had a translation. The Mode 7 spinning has been axed for this installment, but almost every other change is for the worse, creating a game of endless frustration and infinitesimal reward. Somehow this seemingly simple task was insurmountable, however, because Albert Odyssey 2 achieves the unlikely goal of making its predecessor look good in comparison.
![shadowrun dragonfall lucky strike shadowrun dragonfall lucky strike](https://lparchive.org/Shadowrun-Dragonfall/Update%2083/2-4855_-_Outside.jpg)
Considering its many faults, improving upon the original Albert Odyssey shouldn’t have been very difficult for Sunsoft to do.